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Displacement | ||||
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Texture Shader | ||||
Displacement texture: | Controls the surface displacement | bmp, jpg, tif, png | ||
Displacement height: | Controls the amount of geometry displacement | -1e+038 | 1e+038 | 0; |
Displacement offset: | Controls the relative position of displacement | -1e+038 | 1e+038 | 0; |
Displacement UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; |
Displacement UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; |
Displacement UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; |
Displacement UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; |
Displacement UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
Common Indices of
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Refraction
Material | IOR |
---|---|
Acetone | 1.36 |
Air | 1.0 |
Alcohol | 1.33 |
Chromium Oxide | 2.7 |
Copper Oxyde | 2.7 |
Crystal | 2.0 |
Diamond | 2.42 |
Emerald | 1.57 |
Ethyl Alcohol | 1.36 |
Glass | 1.5 |
Glass, Crown | 1.52 |
Glass, Heaviest Flint | 1.89 |
Glass, Heavy Flint | 1.65 |
Glass, Light Flint | 1.58 |