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Comment: added the missing value of glass, light flint. also corrected the name of heading from common indices of reflection to common indices of refraction

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Displacement





Texture Shader





Displacement texture:

Controls the surface displacement

bmp, jpg, tif, png



Displacement height:

Controls the amount of geometry displacement

-1e+038

1e+038

0;

Displacement offset:

Controls the relative position of displacement

-1e+038

1e+038

0;

Displacement UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Displacement UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Displacement UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Displacement UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Displacement UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;

Common Indices of

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Refraction

Material

IOR

Acetone

1.36

Air

1.0

Alcohol

1.33

Chromium Oxide

2.7

Copper Oxyde

2.7

Crystal

2.0

Diamond

2.42

Emerald

1.57

Ethyl Alcohol

1.36

Glass

1.5

Glass, Crown

1.52

Glass, Heaviest Flint

1.89

Glass, Heavy Flint

1.65

Glass, Light Flint

1.58