The following formats can be read by TurboCAD, either for import, export, or both. Some formats have a Setup in which you can set certain parameters for conversion. If you do not specify conversion parameters, the defaults will be used. (If no Setup is indicated, the conversion requires no additional input.)
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PNG: Raster graphic format (export only).
KML: (Import) Is a file format used to display geographic data in an Earth browser such as Google Earth. KML uses a tag-based structure with nested elements and attributes and is based on the XML standard.
KMZ: (Import is a file extension for a placemark file used by Google Earth. KMZ stands for Keyhole Markup language Zipped. It is a compressed version of a KML (Keyhole Markup Language) file. Keyhole was the founding company of the Earth Viewer software that Google Earth was built upon.
PDF: Adobe Portable Document Format
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Header: Specify whether to include a preview image, and in what format.
FCW Import Setup
Create Model Space Viewports: Specify whether to create viewports for the Model Space presentation of your drawing.
GIF Export Setup
Optimized: Color palette optimization. If not checked, the initial color palette will imitate the Halftone palette, in which the color of a pixel is adjusted by mixing colors of adjacent pixels. If checked, the initial color palette will be optimized, containing no more colors than the number specified in Maximum Colors field.
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Layout - without Margins: Uses only the are within the margins to generate the GIF when the image is generated from a layout.
IGS Import Setup
Adjust line pattern scale: Line style for improving line display. Because IGS files can be created in a variety of ways, either option (on or off) may work to improve precision during import.
JPG Export Setup
Output Range: Creates an export file either out of the entire drawing (All) or only the part that is currently in view (View).
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Note: You can determine an object's type by using the Selection Info Palette. See Selection Info Palette.
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OBJ Export Setup
Save 3D objects as polygon mesh: When 3D objects are converted into a mesh, smoothness may be lost, but exact appearance will be preserved.
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