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Rounding the vertices produces a smooth rounding along all edges and corners.
This example will start with a box.
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  1. Set the Start Radius in the Inspector Bar. Select RoundVertex in the Inspector Bar or on the local menu.
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  2. Select the object whose edges are to be rounded. Each edge is marked with a blue square.
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    If you select Hide Marks, these edge markers will be hidden.
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  3. Select the first edge to round. A preview appears showing the fillet that will result.
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  4. Continue selecting edges, if needed. (You can also drag a window to select multiple edges). Selected edges are indicated by a red square.
  5. To complete the fillet, select Finish from the Inspector Bar or the local menu.
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  6. In this example, if you select an edge that is smoothly connected to other edges, the connected edges will be selected automatically.
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    Note:Adjacent edges are smoothly connected if they are connected by an arc or rounded vertex.
  7. Clicking other edges will show the fillet preview along that edge.
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  8. In some cases, selecting an edge (such as the bottom front edge) will cause another edge to be rounded as well (the bottom side edge), because they meet at a common vertex. These edges are indicated by a green square.
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  9. When all edges are selected, set the rounding radius in the Inspector Bar, and select Finish from the Inspector Bar or the local menu.
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    Viewing the results in render mode shows the effect of rounding. The common vertex is smoothly rounded.
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