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Normal Mapping

  • Top/Bottom mapping – Mapping originates from top and bottom.
  • Back/Front Mapping – Mapping originates from front and back.
  • Left Right Mapping – Mapping originates from left and right (relative to the a World CS)
  • Box Mapping – Mapping originates from cubically.

Flatten Mapping

Face Angle Threshhold (1.0…180.0) – The maximum angle that can exist between faces in a 2D part. As Flatten Mapping collects faces to be mapped, this parameter is used to determine which polygons it are combined. The higher the number is the larger the parts that result will be.