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The Camera


In 3D space, you can view a model from any point. TurboCAD uses the concept of a "camera" - the camera represents your eye as you view the current scene. You can easily use the standard orthogonal and isometric views, but camera tools enable you to view from any angle. The current model view contains a default camera, placed at the center of the screen, facing into the model.

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Controls the position and target of the camera, as well as rendering controls. For the rendering properties, see Render (Camera) Properties.

Camera Centered: Enables the camera to turn around its own center when you use the Camera Turn tools . When not checked, the camera will turn around the Target Point. Scroll Speed: The speed of the camera movement. Perspective View: The visual effect of a perspective projection is similar to that of photographic systems and of the human visual system. The size of the perspective projection of an object varies inversely with the distance of that object from the center of projection.

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