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RedSDK

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RedSDK Materials are based on the following components:

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Property

Description

Min

Max

Default

Options 

 

 

 





Double sided:

Controls the front and back sides visibility

0;

 

 

 




Note: Caustics are produced by objects when light gets concentrated through reflections and refractions. Well-known examples are visible at the bottom of a swimming pool under the summer sun or a glass on a table. 

 

 




Reflective caustics:

Enables/disables reflective caustics

0;

 

 



Refractive caustics:

Enables/disables refractive caustics

0;

 

 



Fresnel:

Controls the Fresnel behavior

0;

 

 



IOR:

Controls the index of refraction (IOR) of the material

-1e+038

1e+038

1.5;

Transmission scattering color:

Controls the out-scattering along the transmission ray in the material

255

255

255;

Transmission scattering scale:

Scales the effect of the transmission scattering color

-1e+038

1e+038

0;

Reflection fog:

Enables/disables Reflection fog

0

0

0;

Reflection fog color:

Controls the color of the reflection fog

0

0

0;

Reflection fog distance:

Defines the distance at which the true reflection color gets replaced by the reflection fog color

-1e+038

1e+038

3.40282e+038;




Pattern

 

 

 

 





Color shader

 

 

 

 





Diffuse color:

Controls the diffuse color

255

0

0;

Texture Shader

 

 

 

 





Diffuse texture:

Controls Diffuse texture:

Controls the diffuse texture

bmp, jpg, tif, png

 

 



Diffuse UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Diffuse UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Diffuse UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Diffuse UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Diffuse UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;




Reflectance

 

 

 

 





Color shader

 

 

 

 





Reflection color:

Controls the reflection color

127

127

127;

Texture Shader

 

 

 

 





Reflection texture:

Controls the reflection texture

bmp, jpg, tif, png

 

 



Reflection UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Reflection UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Reflection UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Reflection UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Reflection UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;




Transparency

 

 

 

 





Color Shader

 

 

 

 





Transmission color:

Controls the transmission color

0

0

0;

Texture Shader

 

 

 

 





Transmission texture:

Controls the transmission texture

bmp, jpg, tif, png

 

 



Transmission UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Transmission UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Transmission UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Transmission UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Transmission UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;




BRDF-Reflection

 

 

 

 






 

NOTE: The Bidirectional Reflectance Distribution Function is a function that defines how light is reflected at an opaque surface. 

 

 




Values Shader

 

 

 

 





Anisotropy in u:

Controls the material anisotropy in u

-1e+038

1e+038

0.01;

Anisotropy in v:

Controls the material anisotropy in v

-1e+038

1e+038

0.01;

Texture Shader

 

 

 

 





Anisotropy texture:

Controls the anisotropy texture

bmp, jpg, tif, png

 

 



Anisotropy UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Anisotropy UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Anisotropy UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Anisotropy UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Anisotropy UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;




BRDF-Orientation

 

 

 

 





Rotation Shader 

 

 

 





Anisotropy rotation:

Controls the rotation of the anisotropy

0

1

0;

Texture Shader

 

 

 

 





Anisotropy rotation texture:

Controls the orientation of the anisotropy

bmp, jpg, tif, png 

 



Anisotropy rotation UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Anisotropy rotation UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Anisotropy rotation UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Anisotropy rotation UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Anisotropy rotation UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;

BRDF-Transmission

 

 

 

 

Angle Shader

 

 

 

 




BRDF-Transmission





Angle Shader





Transmission glossiness angle:

Controls the glossiness angle of the transmission

0

1

0;

Texture Shader

 

 

 

 





Transmission glossiness texture:

Controls the transmission glossiness texture

bmp, jpg, tif, png

 

 



Transmission glossiness UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Transmission glossiness UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Transmission glossiness UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Transmission glossiness UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Transmission glossiness UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;




Bump

 

 

 

 





Texture Shader

 

 

 

 





Bump texture:

Controls the bump texture

bmp, jpg, tif, png 

 



Bump UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Bump UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Bump UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Bump UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Bump UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;




Displacement 

 

 

 





Texture Shader

 

 

 

 





Displacement texture:

Controls the surface displacement

bmp, jpg, tif, png

 

 



Displacement height:

Controls the amount of geometry displacement

-1e+038

1e+038

0;

Displacement offset:

Controls the relative position of displacement

-1e+038

1e+038

0;

Displacement UV matrix U offset:

Controls the translation of the texture along U

-1e+038

1e+038

0;

Displacement UV matrix V offset:

Controls the translation of the texture along V

-1e+038

1e+038

0;

Displacement UV matrix U tiling:

Controls the number of texture repetitions along U

-1e+038

1e+038

1;

Displacement UV matrix V tiling:

Controls the number of texture repetitions along V

-1e+038

1e+038

1;

Displacement UV matrix UV rotation angle:

Controls the rotation angle of the texture

0

360

0;

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