RedSDK
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RedSDK Materials are based on the following components:
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Property | Description | Min | Max | Default | |||
Options |
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Double sided: | Controls the front and back sides visibility | 0; |
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Note: Caustics are produced by objects when light gets concentrated through reflections and refractions. Well-known examples are visible at the bottom of a swimming pool under the summer sun or a glass on a table. |
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Reflective caustics: | Enables/disables reflective caustics | 0; |
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Refractive caustics: | Enables/disables refractive caustics | 0; |
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Fresnel: | Controls the Fresnel behavior | 0; |
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IOR: | Controls the index of refraction (IOR) of the material | -1e+038 | 1e+038 | 1.5; | |||
Transmission scattering color: | Controls the out-scattering along the transmission ray in the material | 255 | 255 | 255; | |||
Transmission scattering scale: | Scales the effect of the transmission scattering color | -1e+038 | 1e+038 | 0; | |||
Reflection fog: | Enables/disables Reflection fog | 0 | 0 | 0; | |||
Reflection fog color: | Controls the color of the reflection fog | 0 | 0 | 0; | |||
Reflection fog distance: | Defines the distance at which the true reflection color gets replaced by the reflection fog color | -1e+038 | 1e+038 | 3.40282e+038; |
Pattern |
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Color shader |
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Diffuse color: | Controls the diffuse color | 255 | 0 | 0; | ||||
Texture Shader |
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Diffuse texture: | Controls Diffuse texture: | Controls the diffuse texture | bmp, jpg, tif, png |
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Diffuse UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Diffuse UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Diffuse UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Diffuse UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Diffuse UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
Reflectance |
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Color shader |
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Reflection color: | Controls the reflection color | 127 | 127 | 127; | ||||
Texture Shader |
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Reflection texture: | Controls the reflection texture | bmp, jpg, tif, png |
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Reflection UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Reflection UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Reflection UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Reflection UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Reflection UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
Transparency |
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Color Shader |
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Transmission color: | Controls the transmission color | 0 | 0 | 0; | ||||
Texture Shader |
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Transmission texture: | Controls the transmission texture | bmp, jpg, tif, png |
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Transmission UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Transmission UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Transmission UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Transmission UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Transmission UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
BRDF-Reflection |
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| NOTE: The Bidirectional Reflectance Distribution Function is a function that defines how light is reflected at an opaque surface. |
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Values Shader |
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Anisotropy in u: | Controls the material anisotropy in u | -1e+038 | 1e+038 | 0.01; | ||||
Anisotropy in v: | Controls the material anisotropy in v | -1e+038 | 1e+038 | 0.01; | ||||
Texture Shader |
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Anisotropy texture: | Controls the anisotropy texture | bmp, jpg, tif, png |
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Anisotropy UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Anisotropy UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Anisotropy UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Anisotropy UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Anisotropy UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
BRDF-Orientation |
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Rotation Shader |
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Anisotropy rotation: | Controls the rotation of the anisotropy | 0 | 1 | 0; | ||||
Texture Shader |
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Anisotropy rotation texture: | Controls the orientation of the anisotropy | bmp, jpg, tif, png |
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Anisotropy rotation UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Anisotropy rotation UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Anisotropy rotation UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Anisotropy rotation UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Anisotropy rotation UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; | ||||
BRDF-Transmission |
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Angle Shader |
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BRDF-Transmission | ||||||||
Angle Shader | ||||||||
Transmission glossiness angle: | Controls the glossiness angle of the transmission | 0 | 1 | 0; | ||||
Texture Shader |
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Transmission glossiness texture: | Controls the transmission glossiness texture | bmp, jpg, tif, png |
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Transmission glossiness UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Transmission glossiness UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Transmission glossiness UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Transmission glossiness UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Transmission glossiness UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
Bump |
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Texture Shader |
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Bump texture: | Controls the bump texture | bmp, jpg, tif, png |
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Bump UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Bump UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Bump UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Bump UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Bump UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
Displacement |
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Texture Shader |
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Displacement texture: | Controls the surface displacement | bmp, jpg, tif, png |
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Displacement height: | Controls the amount of geometry displacement | -1e+038 | 1e+038 | 0; | ||||
Displacement offset: | Controls the relative position of displacement | -1e+038 | 1e+038 | 0; | ||||
Displacement UV matrix U offset: | Controls the translation of the texture along U | -1e+038 | 1e+038 | 0; | ||||
Displacement UV matrix V offset: | Controls the translation of the texture along V | -1e+038 | 1e+038 | 0; | ||||
Displacement UV matrix U tiling: | Controls the number of texture repetitions along U | -1e+038 | 1e+038 | 1; | ||||
Displacement UV matrix V tiling: | Controls the number of texture repetitions along V | -1e+038 | 1e+038 | 1; | ||||
Displacement UV matrix UV rotation angle: | Controls the rotation angle of the texture | 0 | 360 | 0; |
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