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Controls the position and target of the camera, as well as rendering controls. For the rendering properties, see Render (Camera) Properties

Camera Centered: Enables the camera to turn around its own center when you use the Camera Turn tools . When not checked, the camera will turn around the

Target Point. Scroll Speed: The speed of the camera movement.

Perspective View: The visual effect of a perspective projection is similar to that of photographic systems and of the human visual system. The size of the perspective projection of an object varies inversely with the distance of that object from the center of projection.

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Target Point: The point that the camera faces.

Drawing Center: Moves the camera to the current drawing center.

The UP Vector: Indicates which way is up for the camera. A positive Z value rotates the camera up; a negative Z value rotates the camera down.

Graphic in Front of Camera: Select the object closest to the desired view center, and the target point is attached to that object.

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