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  • Intensity decay – Set the rate at which the lights power diminishes.
  • Diffuse color – Sets the diffuse color of the light.
  • Diffuse affect – Sets the relative intensity (power) of the diffused light.
  • Specular color – Sets the specular color of the light.
  • Specular affect – Sets the relative intensity (power) of the Specular light.
  • Pos – Sets the X,Y,Z position of the light relative to the object to which it is attached.
  • Dir – Sets the X,Y,Z direction of the light relative to the position.
  • Top – Defines a second axis which is perpendicular to the direction, used for the rotation, if the lights display is not circular.
  • Inner Radius – Sets the inner radius for the light.
  • Outer Radius – Sets the outer radius for the light.
  • Shadows – Sets whether the light will generate shadows, or not.
  • Shadow Color – Specifies the color of shadows created by the light.
  • Shadow Map – Shadow maps are generated by testing whether or not each specific pixel is visible from the light source. This accomplished by comparing each pixel to a depth image (z-buffer) of the light source's view, stored in the form of a texture file. Shadow maps can accelerate the rendering of shadows, but usually as the cost of some quality.
  • Shadow Map Resolution – Sets the resolution of the shadow map. Values must be a multiples of 2.
  • Shadow Map Blur – Sets a blur factor on the shadow map, reducing jagged edges and transitions.
  • Enable volume– Enable the light to interact with Volumetric effects
  • Enlighten volume– Enable the light to illuminatewith illuminate with Volumetric effects


Directional Light


 

A Directional light shines a along the direction defined by Dir. and continues infinitely in that direction and at the same intensity.
Directional lights can't cast shadow maps. Beam lights are also directional lights but that are able to use shadow mapping.
PARAMETERS

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  • Intensity decay – Set the rate at which the lights power diminishes.
  • Diffuse color – Sets the diffuse color of the light.
  • Diffuse affect – Sets the relative intensity (power) of the diffused light.
  • Specular color – Sets the specular color of the light.
  • Specular affect – Sets the relative intensity (power) of the Specular light.
  • Pos – Sets the X,Y,Z position of the light relative to the object to which it is attached.
  • Shadows – Sets whether the light will generate shadows, or not.
  • Shadow Color – Specifies the color of shadows created by the light.
  • GI Baked – Supports GI baking.
  • Enable volume – Enable the light to interact with Volumetric effects
  • Enlighten volume – Enable the light to illuminatewith illuminate with Volumetric effects


Rectangular Area Light

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