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In this example, the cylinder has the material "Stones - Granite Sierra" and the plate below is "Metals - Antique Brass."


1. To create a new material from an existing material, find the existing material in the Render Manager.

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2. Then right click and select Copy Material Here.

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3. Assign a name for the new material. It will be placed in the same category as the original.

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4. In the Pattern category, increase the Scale (which is the size of the repeated image, in drawing units), and change the various mineral colors.

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Wrapping an Image


If you have your own image you want to use as a material, this is defined in the Pattern category. This example uses a ceramic tile:


1. In the Editor, create a New Category.

2. Assign the name "Tiles."

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3. Within the "Tiles" category, add a new material and call it "Beige Floral ".

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4. For the Pattern, select "Wrapped Image"

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5. Click the Browse icon next to File name.

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6. In the Open dialog navigate to an image and select it.

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7. For Reflectance, use "Matte" with a high Ambience Factor.

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8. Use "Auto Axis" for Wrapping.

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New shader Displacement\Wrapped normal mapĀ  is added in Lighworks.

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