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The Material wizard automates the process of creating a UV compatible material.

...

  1. Go to Tools.
  2. Select UV Mapping Tools. (this will only be available if there is a least one 3D object in the model.)
    Optionally:
       Click on an image to select it.
         And/Or 
       Click on a 3D object to select it. 
  3. Right click and select UV Material Wizard .
  4. Set properties the parameters in the Wizard dialog, and then press OK.

 

You can use the Material wizard in two modes;

  • Start

 

 

LightWorks - 

RedSDK -

 

Category - 

Material - 

 

Image From File

File - 

Scale -

U

V

Shaders

Color

Reflectance

Transparency

Bump

Open render Manager on Exit

Apply to the Selected bodyPARAMETERS

LightWorks - If selected a Lightworks material is created.

RedSDK - If selected a Lightworks material is created.

Category - Set the category in which the material will reside.

Material - Select or type in the name for the material.

Image From File - If you pre-selected an image this will be unchecked, and the file and path filed will be filled. If Checked you will have to fill the 

File and Path field - If unfilled use the adjacent File Open button start the File Open dialog, and then locate and select an image.

File Open button - Opens the File Open dialog.

Scale:

U - Set the U scale for the material.

V - Set the V scale for the material.

Shaders:

Color - Set whether the image will be used to specify the color/pattern of the material.

Reflectance - Set whether the image will be used to specify the color/pattern of the material.

Transparency - Set whether the image will be used to specify the color/pattern of the material.

Bump  - Set whether the image will be used to specify the color/pattern of the material.

Open render Manager on Exit - I checked the Render Manager will open when you press OK.

Apply to the Selected body - If checked and if you pre-selected a 3D object the new material will be assigned to that object.