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Jede Hauptmaterialkomponente hat eine allgemeine Grunddarstellung.

 

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The user can choose between two kinds of input:

  • constant color
  • texture map

To switch between inputs a check box is used. If it is checked, the texture map is used, if not, the color is used instead.Image Added

Sie können zwischen zwei Eingabearten wählen:

  • Konstante Farbe
  • Texturzuordnung

Verwenden Sie das Kontrollkästchen, um die Eingabeart zu wechseln. Wenn das Kontrollkästchen aktiviert ist, wird die Texturzuordnung verwendet. Andernfalls wird die Farbe verwendet.

 

To maintain a compact interface, the texture map parameters panel is shared among the material components and is located at the bottom of the panel to the right. To enable the panel, below the Transmission area of the Editor, click on the texture map button (default text is "None") at the right of the check box.

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