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There are three Symmetry tools: Set Symmetry, Mirror Symmetry, and Remove Symmetry.
The Set Symmetry and Mirror Symmetry tools are used to create a Mirror Symmetrical object from a Smesh. This means that only half of all points are available for editing. The points on the opposite side of the mirror are calculated automatically in accordance with mirror (plane of symmetry)Menü: Ändern, 3D-Objekt, Volumengitter, Symmetrie einstellen / Symmetrie spiegeln / Symmetrie entfernen

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Es stehen drei Symmetriewerkzeuge zur Verfügung: Symmetrie einstellen, Symmetrie spiegeln und Symmetrie entfernen.

Die Werkzeuge Symmetrie einstellen und Symmetrie spiegeln werden verwendet, um ein symmetrisches Spiegelobjekt eines Volumengitters (SMesh) zu erzeugen. Dies bedeutet, dass nur die Hälfte aller Punkte für die Bearbeitung zur Verfügung stehen. Die Punkte auf der gegenüberliegenden Seite der Spiegelung werden automatisch in Übereinstimmung mit der Spiegelebene (Symmetrieebene) berechnet.

Set Symmetry

The tool looks for the "plane of symmetry" of the object. To use the Set Symmetry tool you must start with a symmetric object. This means there must be a natural division, equal on either side, and passing through edit nodes. For Example You can have a plane through the middle of a 4 wide mesh, but not through a three wide mesh because there are no edit nodes at the center.

  1. Draw Smesh box
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  2. Explode it to create a Smesh object.
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  3. Click the Set Symmetry tool. As you move the mouse over the object acceptable planes will be highlighted. A series of points that are closed like this are sometimes referred to as loops.

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