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- Activate
Set Assembly Axis.Anchor Xt3D174628 Xt3D174628 - Click one of the round objects (the truncated cone, in this case). Its axis is displayed as a dashed line.
- Click the axis to define it for the assembly.
- Select Finish from the Inspector Bar or local menu.
- Do the same to define the axis for the other round object (the cylinder).
- Select Finish from the Inspector Bar or local menu.
- Activate Assemble by Axis. Click the axis of the object you want to move. Be sure to select the axis near the endpoint that will meet the endpoint of the other axis.
- Click the destination axis, near the endpoint where the other axis will meet it.
A preview of the moved object appears. You can move it in either direction along the axis.
- Use the mouse or enter the move distance. If you want to rotate the object, you can enter an Angle. If the moved object is oriented backward, select Turn Over from the local menu or Inspector Bar.
- To rotate it with the mouse, select Rotate.
If you turned or rotated the object, the preview will update.
- When the distance and angle are defined, the object moves so that the two axes are aligned.
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