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The face which connects the two faces must have a cylindrical cross section.

Discontinuous thickness may result in many cases, such as fillet with non-corresponding centers, surfaces extracted from entities, and Boolean operations. Normal bends automatically will have continuous thickness.

Note

A key factor in using the Sheet Metal Gusset tool is that when the Gusset function is used the adjoining faces which are to be gusseted must be connect via a fillet or blend bend which has continuous thickness.

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This is not an issue for the stiffening rib function


Gussets are created using a solid object and two points. The solid object must have flat faces, and the points must be placed adjacent faces which are connected via a single fillet or bend. In the case of stiffing ribs the point may be placed on directly adjacent faces.

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To create a gusset:

  1. Select the tool.
  2. Select the Sheet Metal Gusset option.
  3. Specify the Width, Fillet Radius, and Angle.
  4. Select the solid.
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  5. Select the first point.
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  6. Select the second point.
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  7. Click Finish.
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To create a stiffening rib:

  1. Select the tool.
  2. Select the Stiffening Rib option.
  3. Specify the Width, and Fillet Radius.
  4. Select the solid.
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  5. Select the first point.
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  6. Select the second point.
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  7. Click Finish.
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Options

Width: Sets the width of the gusset/rib.

Fillet Radius: Set the radius of the fillet radius for the edges of the gusset/rib.

Angle: Sets the splay Angle of the gusset. The value must be greater than zero.

Leave Source Copy: Leave the original solid object and make a copy of it with the gusset/rib.

In the part tree:

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Editing the gusset points

If the Part Tree is active when the gusset/rib is created you can modify the gusset/rib by moving the defining points.

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