Branched Lofting
Creates a lofting object by defining profiles along a trunk, and profiles along two or more branches. The profiles lie on different planes, and the planes do not have to be parallel. The result is one 3D object.
1. Select the profiles that define the trunk. The branching will start at the last profile of the trunk.
2. Select Finish selection of trunk from the local menu or Inspector Bar.
3. Select the profiles that define the first branch, starting at the profile closest to the end of the trunk.
4. Select Finish selection of branch.
5. Select profiles for additional branches the same way.
6. When all branches are defined, select Finish. The lofting object is created.