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Comment: added content (Status bar memory display)

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By default, these tools are also available on the local (right-click) menu.When creating the first render of a model, the easiest way is to select one of the render modes and accept the default lights.

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Tip: You can modify the lights by selecting View / Lights. For more details, see see Lights.

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There are several ways to modify and enhance your rendering:



You can use all 3D tools (as well as most 3D editing tools) in both wireframe and render modes. To render only specific objects, select those objects before selecting the render mode. To return to Wireframe or another render mode, click the relevant icon or use the View / Camera menu.


Quality Rendering


                     
Creates the most photorealistic image with respect to shading, color, reflection, texture, and other qualities. For complex models, this type of rendering can be slow.

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Quickly creates a rendered view. The parameters are more limited than with Quality rendering, and the view will not be as detailed. The OpenGL and Lightworkss Lightworks rendering types are available for this mode.

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Note: There are detailed help files available from the Editors for Luminances, Environments, Materials, and Render Styles. These detailed help files describe the function of all settings, and the effect of value changes to parameters in these dialogs

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Status Bar Memory Display

Once you initiate any Rendering mode for a selected object; the TurboCAD status bar displays the respective memory usage along with the processing time.

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For example, if you have just initialized Quality Rendering, the status bar located at the lower left corner of the screen displays the value of the memory being used during the process (as shown above) and the total memory used after completion (as shown below). The memory is calculated in Megabytes.

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Creating and Editing Objects in Render Mode

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The Lightworks settings under Options/Lightworkss will effect any render or saved raster file created with render styles. They are on by default. Transparency Shadow: Specifies whether a render created with a render style will support shadows cast by transparent objects. This toggles the Shadow Transparency setting for every Luminance which has Shadow Transparency turned on.