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In 3D space, you can view a model from any point.
DoubleCAD TurboCAD LTE uses the concept of a "camera" - the camera represents your eye as you view the current scene. You can easily use the standard orthogonal and isometric views (see
Standard Views), but camera tools enable you to view from any angle.
The current model view contains a default camera, placed at the center of the screen, facing into the model.
Note:
While "camera" means the perspective of the current view, "camera object" is something different. Camera objects are created to save and display multiple views, or views with specific parameters. See Camera Objects....
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Controls the position and target of the camera, as well as rendering controls. For the rendering properties, see
Render (Camera) Properties.
Image Added Image Removed Camera Centered: Enables the camera to turn around its own center when you use the
Camera Turn tools (see
Camera Movements). When not checked, the camera will turn around the
Target Point.
Scroll Speed: The speed of the camera movement.
*PerXn3D109722Xn3D109722spective View:* The visual effect of a perspective projection is similar to that of photographic systems and of the human visual system. The size of the perspective projection of an object varies inversely with the distance of that object from the center of projection.
Note:
When using Perspective View, objects cannot be located or moved beyond the horizon. Select Display Horizon to display the horizon, in order to better orient yourself to the space.*VieXn3D109723Xn3D109723w Angle:* The degree of perspective foreshortening. The view gets wider as the setting gets larger.
Image Removed Image AddedStandard view and perspective view Position: The physical location of the camera.
*DraXn3D113793Xn3D113793wing Center:* Assigns the target point coordinates as the drawing center. The drawing center is always the geometric center of all the objects in the drawing.
Note:
You can also access this view by selecting View / Camera / Look to Drawing Center.*TaXn3D113777Xn3D113777rget Point:* The point that the camera faces.
Drawing Center: Moves the camera to the current drawing center.
*The UXn3D109725Xn3D109725P Vector:* Indicates which way is up for the camera. A positive Z value rotates the camera up; a negative Z value rotates the camera down.
*GrapXn3D109726Xn3D109726hic in Front of Camera:* Select the object closest to the desired view center, and the target point is attached to that object.
Note:
You can also access this view by selecting View / Camera / Look to in Front Graphic.*AutoXn3D119812Xn3D119812Targeting:* Sets the center of rotation on the object closest to the center of the screen (the default camera position). This is relevant when moving objects using the keyboard and mouse (such as Shift + right mouse button).