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  1. Define the first two vertices, creating the first segment. You can also use the Inspector Bar to enter a length and angle.
  2. Define the next segment. From this new vertex, a closing segment is created back to the first vertex.  
  3. Create as many segments as needed. A closing segment is always created from the last vertex.
  4. Select Finish from the local menu or Inspector Bar, or press Alt+F. Note: To undo polygon segments in reverse order, select One Step Back from the local menu or Inspector Bar (or press Backspace). Options Fillet Corners: If this option is turned on a the corners of the polygon will be rounded by filleting. A Radius F field appears in the Inspector bar that allows you to specify the radius of the fillets.
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