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  • Visible - toggles the visibility of the sky
  • Environment Map - Select the environment map - either None or Sky Texture 3D
  • Background - Select the background - either None or Sky Texture 2D
  • Sky Model - This is always locked to the Physical Sky Model which will be used to generate Physical Sky effect if the these are used for the Environment Map or Background

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  • Hemispherical - true if the generated map should cover an hemisphere, false to cover the whole sphere
  • Horizon Direction - Sets the horizon direction within the drawing.
  • Zenith Direction - Sets the zenith direction within the drawing.
  • Gray Scale - Render the sky in gray.

Background: Sky Texture

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2D

This can be set to Wrapped Image or Physical Sky

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If set to Wrapped Image parameters mus must be set.

  • File Name - file and location of the image file if image is selected. 
  • U Wrap Mode –U wrap mode of the source image.
    • REPEAT – Repeat the texture pattern out of the texture's limits.
    • MIRRORED REPEAT – Repeat the texture pattern with an inversion of the texture out of the texture's limits.
    • CLAMP – The texture sampling result is zero outside of the texture's limits.
    • CLAMP TO_EDGE – The texture sampling results remain slightly inside the texture when it's out of the texture's limits.
    • CLAMP TO_BORDER – The texture sampling results are set to the texture's border color when it's out of the texture's limits.
  • V Wrap Mode –V wrap mode of the source image.
    • REPEAT – Repeat the texture pattern out of the texture's limits.
    • MIRRORED REPEAT – Repeat the texture pattern with an inversion of the texture out of the texture's limits.
    • CLAMP – The texture sampling result is zero outside of the texture's limits.
    • CLAMP TO EDGE – The texture sampling results remain slightly inside the texture when it's out of the texture's limits.
    • CLAMP TO BORDER – The texture sampling results are set to the texture's border color when it's out of the texture's limits.

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