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- Visible - toggles the visibility of the sky
- Environment Map - Select the environment map - either None or Sky Texture 3D
- Background - Select the background - either None or Sky Texture 2D
- Sky Model - This is always locked to the Physical Sky Model which will be used to generate Physical Sky effect if the these are used for the Environment Map or Background
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- Hemispherical - true if the generated map should cover an hemisphere, false to cover the whole sphere
- Horizon Direction - Sets the horizon direction within the drawing.
- Zenith Direction - Sets the zenith direction within the drawing.
- Gray Scale - Render the sky in gray.
Background: Sky Texture
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2D
This can be set to Wrapped Image or Physical Sky
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If set to Wrapped Image parameters mus must be set.
- File Name - file and location of the image file if image is selected.
- U Wrap Mode –U wrap mode of the source image.
- REPEAT – Repeat the texture pattern out of the texture's limits.
- MIRRORED REPEAT – Repeat the texture pattern with an inversion of the texture out of the texture's limits.
- CLAMP – The texture sampling result is zero outside of the texture's limits.
- CLAMP TO_EDGE – The texture sampling results remain slightly inside the texture when it's out of the texture's limits.
- CLAMP TO_BORDER – The texture sampling results are set to the texture's border color when it's out of the texture's limits.
- V Wrap Mode –V wrap mode of the source image.
- REPEAT – Repeat the texture pattern out of the texture's limits.
- MIRRORED REPEAT – Repeat the texture pattern with an inversion of the texture out of the texture's limits.
- CLAMP – The texture sampling result is zero outside of the texture's limits.
- CLAMP TO EDGE – The texture sampling results remain slightly inside the texture when it's out of the texture's limits.
- CLAMP TO BORDER – The texture sampling results are set to the texture's border color when it's out of the texture's limits.
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