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Note: You can also fillet corners with the Edit Tool (see Editing Linear Objects). To apply fillets to a 3D polyline, see Fillet 3D
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1. Enter the fillet radius in the Inspector Bar.
2. Select the first line or arc to fillet.
3. Select the adjacent line or arc. The corner is rounded.
4. If the objects overlap, they will be trimmed to create the fillet. Be sure to select the side of the object you want to remain.
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Local menu options:
Polyline: Fillets all corners of a polygon or polyline in one step.
5. Enter the fillet radius in the Inspector Bar.
6. Select the multi-segmented object you want to fillet.
7. Select Polyline from the local menu or Inspector Bar.
8. The fillet is applied to all corners.
9. To Lines and Arcs: The resulting object is broken into lines and arcs. (The default, To Polyline, leaves the filleted object as a single object, even if the objects were originally separate.)
10. In Select mode, you can verify that the fillets are separate objects.
The other local menu options apply to double lines. See Double Line Options
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