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When a 3D object is rendered a mesh of that object is passed to the rendering engine. For surfaces, and Smeshes, the surface mesh itself is passed directly to the rendering engine. For solids, a mesh version of the solid is generated then passed to the rendering engine.

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  1. Creating and inserting the image to be mapped
  2. Creating a UV Material
  3. Associating the image with the 3D object
  4. Unwrapping the mesh
  5. Refining the image

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