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The amount of air molecules is kept constant to a real measured value, but the user has a full control over the amount of aerosols and how they interact with the light coming from the sun. The amount of aerosols present in the atmosphere is controlled by the value of the turbidity. In REDsdk, the turbidity value ranges from 0 to 100 where 0 means a perfectly clear blue sky and 100 stands for a dense, foggy sky.

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Note

Sun and sky produce images where intensities can be far above the displayable range of intensities. The use of a tone mapping operator is absolutely necessary to correctly display such

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imagesĀ 


The same sky rendered with three turbidity values: from left to right, 0, 10, 50. Note how the amount of particles influences the appearance of the solar disc and the overall colour of the sky.

Depending on the kind of aerosols present in the atmosphere, the light going through them can be either mainly absorbed or scattered. In the previous figure, aerosols were mainly scattering the incoming sun light towards the observer. REDsdk lets you You can define the amount if incoming sun light which is scattered by the aerosols (the remaining part is absorbed): it's called aerosols albedo. 1 means 100% of incoming light is scattered (reflected) and 0 means fully opaque aerosols (100% of incoming light is absorbed).

The same sky rendered with constant turbidity and three aerosols albedo values: from left to right, 0, 0.5, 0.8. Lower albedo values tend to produce a darker sky (due to more light absorption).

Finally, the asymmetry factor determines how much of the light scattered by the aerosols is scattered toward or backward the observer.

The same sky rendered with constant turbidity and three asymmetry factor values: from left to right, -1.0 (backward scattering), 0.0 (isotropic scattering), 1.0 (forward scattering).

The albedo of the earth can also be taken into account. It describes the amount of solar energy reaching the ground which is reflected back to the atmosphere and varies a lot with the constituents of the ground (sand, rock, snow, water...). The effect of the earth albedo is more prominent when the sun is at its zenith.

Renderings of a clear sky with, from left to right, earth's albedo set to 0% (no reflection) to 100% (full reflection).

As our sky model relies on real equations and is fully dynamic, effects of the setting or rising sun are logically reproduced just by changing the position of the sun.

Rising sun as seen from the ground level.

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