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Note: You can also fillet corners with the Edit Tool (see Editing Linear Objects). To apply fillets to a 3D polyline, see Fillet 3D

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1. Enter the fillet radius in the Inspector Bar.

2. Select the first line or arc to fillet.

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3. Select the adjacent line or arc. The corner is rounded.

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4. If the objects overlap, they will be trimmed to create the fillet. Be sure to select the side of the object you want to remain.

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Local menu options:

Polyline: Fillets all corners of a polygon or polyline in one step.

5. Enter the fillet radius in the Inspector Bar.

6. Select the multi-segmented object you want to fillet.

7. Select Polyline from the local menu or Inspector Bar.

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8. The fillet is applied to all corners.

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9. To Lines and Arcs: The resulting object is broken into lines and arcs. (The default, To Polyline, leaves the filleted object as a single object, even if the objects were originally separate.)

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10. In Select mode, you can verify that the fillets are separate objects.

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The other local menu options apply to double lines. See Double Line Options

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