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Wenn eine Farbe eingestellt wird, entspricht diese Farbe dem Übertragungsgrad des Materials.
If a texture map is selected the mapped image will be used to control the transmission of the material.
Both the color and any texture map rely on classical RGB format coding for the reflection. White (RGB 0, 0, 0) equals total transmission, and Black (RGB 256, 256, 256) equals zero transmission.
Color also affects the color of light transmitted through the material.
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