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Usage of the 2D Selector can be set in the Selector Properties window. This can be opened by right-clicking anywhere while in Select mode, and selecting Selector 2D Properties from the local menu. (If the 3D Selector is active, the local menu item will be Selector 3D Properties.)
You can also click the icon on the Inspector Bar to open the Selector Properties.
While working, you can easily switch between 2D and 3D Selector Mode, without having to open the Selector Properties window. Simply click the
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Controls how 2D and 3D objects are selected, and what transformation fields appear in the Inspector Bar.
2D Mo
de for Model and Paper Space: Treats all objects as if they are 2D, and only uses the 2D selection rectangle. The Inspector Bar contains transformation fields in X and Y only. Anchor Xing991371617Xing99137 1617
3D Mode
for Model Space: Treats all objects as if they are 3D, and only uses the 3D selection box. The Inspector Bar contains transformation fields in X, Y, and Z. Anchor Xing991381618Xing99138 1618
2D
/3D Depending on Selected Object and Space Mode: Treats objects differently; 2D objects are treated as 2D objects and 3D objects are treated as 3D objects. Anchor Xing991391619Xing99139 1619
Edit Properties: If this option is set double clicking on any object with the selector will open it Properties dialog.
Edit Content (Geometry): If this option is set double clicking on any object with the selector will set the object for editing. For most objects the will be the equivalent of activating the edit tool. For text double clicking will allow you to edit the text content.
Customize: Allows you to specify how double clicking will act for each class of objects.
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Manipulation Options:
Show Rotati
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Link Selector Shell not checked
Link Selector Shell checked
Show Object while Dragging: Displays the selected objects dynamically as they are transformed. If not checked, only the selection shell is visible.
Inspector Bar: Controls the 2D transformation fields that appear on the Inspector Bar. See Inspector Bar.
Note: The 2D Selector always moves the UCS (workplane) to the selection.
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Shell Shape: Box is the default. The Sphere shell is useful for visualizing rotation, but does not allow drag and drop scaling. Select None to make the selector shell invisible.
Manipulation: Options for manipulating the display.
Safe UCS Mode: Prevents changes to the current workplane when you manipulate objects with the 3D Selector. If unchecked, you will get a warning message when using 3D Selector for 2D object replacement.
Warning: Use this option with caution. Simply moving an object along the same workplane will not change the workplane, but rotating an object will change the workplane.
Extents CS: Sets the coordinate system (workplane) used by the selector shell. Because these settings work in tandem with other settings, their performance can become complex. Careful study of the Extents CS and Coordinate system parameters will help you understand this powerful tool.
Entity CS: Selector shell CS equals the CS of the selected objects.
User CS: Selector shell CS equals the CS of the current workplane.
World CS: Selector shell CS equals the world CS.
View CS: Selector shell CS equals the CS of the plane of the current view.
Inspector Bar: Sets the fields that appear in the Inspector Bar (see Inspector Bar.)
Scale and Size: X, Y, and Z fields.
Position: Current location.
Shift: Change in position.
Rotation: Rotation from position
Coordinate System: Sets the CS references in the Position in Space fields.
When using the 3D Selector, the local menu and Inspector Bar provide three options that do not appear when working in 2D.
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Note: The 2D Selector always moves the UCS (Workplane) to the selection.
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