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Split Face

Divide any face on a SMesh at any angle.

  1. Select a facet on the SMesh object.

  1. Select the first point to define the dividing line.
  2. Select the second point to define the dividing line.

  1. The face is split.

Extrude Face

Extrude any face of a SMesh along a path defined by a Line, Arc, Polyline or Curve.

  1. Select a facet on the SMesh object.

  1. Select the path defining object.

  1. The extrusion is created.

Associative Arrays

You can use the pattern tools to create 2D and 3D arrays of 2D objects, 3D objects and blocks. Update the arrays in arrangement, number, columns, levels, and rows.

New Selector option for 3D Booleans

Boolean operations can now use multi-select modes to select objects as components for operations.

New Dimension Function

Linear and angular dimension tools now allow you to specify a fixed length for line extensions and the value for that length.

  • Generate Fixed-Length – Use the Length field to fix the length of the maximum drawn length for extension lines.
  • Length - Specify the length used by the Generate Fixed-Length property.

Associative Viewport Dimensions

Dimensions can be associative to model and drawing elements through viewports in paper space layouts. These associative dimensions will update with model and drawing changes. This is automatic, but only applies to the following objects:

  • Solid objects
  • 2D objects
  • Surface objects

Entity Marks

Create custom marks to track, or count objects, and add information using Property Sets and Multi-blocks. Entity marks are composed of two parts:

  • Property Set Definitions – Create custom information for objects, and derive custom information from object geometry.
  • Multi-View Blocks – Define composites of blocks that can vary their appearance depending upon viewpoint.


Property Set Definitions

Property Set Definitions (PSD) are used to define what kind of objects will associate with Entity Marks and assign the type and nature of data to be used with Entity Marks.
Property Set Definitions are assigned in the Styles Manager palette.

  1. Select Property Set Definitions in the Style Manager.
  2. Click the New button at the top of the palette.


  1. When the New Style Name dialog appears enter a name then click OK.
  2. Select the new Property Set Definition in the Style Manager.

  1. In the Data area of the Style Manager (at the bottom), select Property definitions, then click on the data button that appears.


The Property Set Definition dialog will open.

Select the objects to which the PSD will apply, and then proceed with creating the property definitions for the set, either Automatic, or Manual, or Both. Note that the only objects which will work for Entity Marks are those associated with Property Definition Sets.

Automatic Definitions

Automatic definitions for PSD's are use to extract data directly from the object types.

  1. Select a single property from the property list. A name reflecting the property will automatically be assigned.

  1. Modify the name if needed.
  2. Click Ok create the property definition.

Manual Definitions

Automatic definitions for PSD's are use to extract data directly from the object types.


  1. Specify a Type for the property definition. Options include:
  • Integer – a set number in integer format e.g. 5, 20, 3
  • Real – a set number in real format e.g. 1.5, 2.645, 3.14159
  • Text – a string of text e.g. Made by Troponopo inc.
  • Boolean – a True/False value. Allows you to add a checkbox property e.g. (property name=SecurityGlass) True
  • Auto Increment-Integer – an automatically incrementing integer value e.g. 0, 1, 2
  • Auto Increment-Character – an automatically incrementing character value e.g. A, B, C

  1. Specify a default value for the property definition.
  2. Create a name for the property definition.
  3. Click Ok create the Property definition.

Auto Increments

Auto Increment in manual property definitions (Auto Increment – Integer, Auto Increment – Character) are use to create sequential markers for object in your drawing. The increment value will depend upon the order of the objects creation, not the order in which you create the Entity Marks.

Multi-View Blocks

Multi-View Blocks (MVB) are used to create the visual elements of Entity Marks. MVBs are composed of pre-created blocks and block attributes.
Multi-View Blocks are assigned in the Styles Manager palette.

  1. Select Entity Marks Definitions in the Style Manager.
  2. Click the New button at the top of the palette.


  1. When the New Style Name dialog appears enter a name then click OK.
  2. Select the new Entity Mark Definition in the Style Manager.

  1. In the Data area of the Style Manager (at the bottom), select View Blocks, then click on the data button that appears.


The Multi-View Block Definition dialog will open.

  1. Click the Add button to add a new block to the MVB.

  1. Select a block from the list of blocks, and then click OK.

  1. Under View Directions select which directions will apply. The views are relative to the World Coordinate System. The Other directions is any view not expressly Top, Bottom, Front etc. View Directions do not re-orient blocks. If the block is flat on the world plane it will remain so even if you set it to a Left direction. Orient your blocks as you want them to appear.
  2. Add as many blocks as you want to the MVB then click OK.

Entity Marks and Attributes

Block Attributes can be used to include object data with Entity marks. When you create the Block Attribute, type the name (tag) of the attribute in the following format:
<Name_of_PSD><:>Name_of_Proprty_Definition>
For example, if the PSD is called 'LineData' and the name of the Property Definition is 'Length' the Tag would be LineData:Length.
When the attribute appears in the inserted mark on a line the line's length will be shown in the mark. The values shown in the displayed attribute will update if the associated object is modified.

Assigning Property Sets to Objects

In order for Entity Marks to work with your objects you must assign the Property Sets with individual objects.

  1. Select all the objects of a specific type (Line, Circle etc.) to which you wish to assign property definition sets. Only select a single object type at a time.
  2. Open the Selection Info palette, expand the General area, and then click Property Sets.

  1. Click the Data button adjacent to Property Sets to open the Add/Remove Property Sets dialog.

  1. A list of PSD's will appear, but only those which apply to the selected object type.
  2. Select the desired PSD's, and then click OK.

Inserting Entity Marks

Once the Property Set Definitions, Multi view Block and Entity Mark Definition are all created and Property sets have been assigned to objects you can proceed to insert Entity Marks.

  1. Select the Entity Mark tool
  2. Click on the relevant object.
  3. Move the cursor and click to place the Entity Mark.


In the example above the Entity Mark show the Number of the Line, and the Length of the Line.

Print window

Create printouts by arbitrarily specifying a window of the desired area of a drawing.

  1. Go to the Print dialog.

  1. Change the Print Range to View
  2. In the View drop-down select Window.
  3. Press the Define Window button
  4. Click two points to define the print window.

  1. When the Print dialog reappears click the Ok button. If you wish to review the print area prior to printing click the Preview button.

Super Selector Modes

Rectangular mode – the default standard bi-directional rectangle selector.
Window Polygon mode - objects completely inside closed polygon will be selected.

  1. Click and drag to set the first two points of the selection widow.
  2. Click each subsequent point to define the selection window.
  3. Double click the last point to close the window and finish the selection.




Crossing Polygon mode - objects crossed by or within a closed polygon will be selected.

  1. Click and drag to set the first two points of the selection widow.
  2. Click each subsequent point to define the selection window.
  3. Double click the last point to close the window and finish the selection.




Fence mode - objects crossed by an open polygon (fence) will be selected.

  1. Click and drag to set the first two points of the selection widow.
  2. Click each subsequent point to define the selection window.
  3. Double click the last point to close the window and finish the selection.




Use Previous Selection

This option in the local menu allows you to re-select the last previously modified selection.

Stellated Polygon

To create a Stellated Polygon:

  1. Specify the number of teeth
  2. Specify the Internal and External radii
  3. If to wish the polygon to be rounded specify the Radius Fillets. (Skip this if you want to set the polygon as a wave)
  4. If you want there to be a hole in the polygon specify the Hole Diameter.

Then:

  1. Click to place the center point for the polygon.
  2. Move the cursor and click to specify the rotation Angle for the polygon

Or:

  1. Specify the angle value in the Angle field and click the Enter key.



Options:
Stellated as Wave – this option sets an automatic wave curvature for the polygon. When this option is on the Fillet values are ignored.


NOTE: You cannot extrude, revolve, loft or perform similar 3D operations on Stellated polygons. You must explode them first.

Editing Stellated Polygons

You can use the Edit tool to re-arrange and modify a Stellated Polygon.
To Edit a Stellated Polygon:

  1. Select the polygon.
  2. Right click, and select Edit Tool.
  3. Use the node to reshape the polygon.

NOTE: You cannot rotate a Stellated Polygon using the standard rotation handles of the Selector tool. You must use the rotation angle of the polygon itself.

Gear Contour

Definitions:
Diametral pitch – equals the number of teeth of the gear per inch or per centimeter of the diameter, of its pitch circle. For example, if a gear has 32 teeth and a diameter of 8 inches the diametral pitch is four teeth per inch.
Pitch circle – is the circle that passes through the contact point between two meshing gears.
Pressure angle – is the angle at a contact point between two gears. Common values are 14.5, 20 and 25 degrees. However, teeth with smaller pressure angles are weaker. Tgears must have the same pressure angle in order for the teeth to mesh properly.
To create a Gear Contour:

  1. Specify the number of teeth
  2. Specify the Diametral Pitch.
  3. Specify the Pressure Angle.
  4. Specify the Angle to set the rotation of the gear.
  5. If you want there to be a hole in the gear specify the Hole Diameter.

Then:

  1. Click to place the center point for the gear.



Options:
Gear as Pinion – this option align a new gear with a previously created gear.

  1. Select the Gear as Pinion option.
  2. Click on an existing gear.
  3. Rotate the new gear around the old gear until it is located as desired.
  4. Click to place the gear.


NOTE: You cannot extrude, revolve, loft or perform similar 3D operations on gear contours. You must explode them first.

Editing Gear Contours

You can use the Edit tool to re-arrange and modify a Gear Contour.
To Edit a Gear Contour:

  1. Select the Gear Contour.
  2. Right click, and select Edit Tool.
  3. Use the node to reshape the Gear.

NOTE: You cannot rotate a Gear Contour using the standard rotation handles of the Selector tool. You must use the rotation angle of the gear itself.



  • Skip 2D Part draw to render views
  • Skip Marks draw to render views

  • Show Surface
  • Max grid lines (5…2000)
  • Fill Contours
  • Transparency (0…100)
  • Item based on selected face
  • Selectable Item
  • Item based on unselected face
  • Item based on unselected face with data




  • Bitmap marks
    • Apperture (5…50) pixels

Correct spelling = Aperture

  • Selected Facets
    • Show form building edges
    • Highlight color while editing the UV Grapfics

Correct spelling = Graphics


Defined in current Documentation COPY

  • Local Menu Items visibility
    • Default Reference Poin, Edit Reference Point Correct spelling = Point
    • Default Rotation Bars



Defined in current Documentation COPY

  • Local Menu Items visibility
    • Default Reference Poin, Edit Reference Point Correct spelling = Point
    • Default Rotation Bars, Lock / Unlock Axis
    • Set UCS by Select, Set Selector by UCS Correct spelling = UCS by Selector



Correct spelling = World not 'Word'

  • Wait for completion of programm Correct spelling = program
  • Use Default Image Program
  • Command
  • Working Directory

  • Export to:
  • Image Operation

  • New Drawing
  • Current Drawing
  • Selected Image

  • Contours
    • Solid Fill
  • Surfaces
  • UV Rectagle


Color for exported components

  • Contours
  • Surfaces
  • Background


Specify the parameters for the packing algorithm

  • Iteration count (5…100)
  • Border Size Factor (0…0.3)
  • Item Distance Factor (0…0.3)
  • Show Preview Rectangles

Select the method for the auto segmentation:

  • Method

  • Normal Mapping
  • Flattern Mapping Correct spelling = Flatten
  • Advanced Mapping


Normal Mapping
Flattern Mapping Correct spelling = Flatten

  • Face Angle Threshhold (1.0…180.0)

  • Top/Bottom mapping
  • Back/Front Mapping
  • Left Right Mapping
  • Box Mapping




Choose the parameters of the advanced mapping:

  • Percent of edges for checking (1.0…99.0)
  • Use specific options
    • Maximal Correct spelling = Maximum number of edges in the tested path (2…100)
    • Minimal Correct spelling = Minimum number of edges in the detected feature (from 1 Greater than 1)
    • Threshold distance for the charts merge in percents (1.0…99.0) Correct = Threshold distance for merging charts by percentage (1.0…99.0)


Specify the parameters for UV parameterization

  • Normalize the UV extents by geometric extents















  • Add
  • And
  • Xor
  • Or
  • Copy
  • Sub
  • Blend
  • Screen
  • Avg









TC Coordinates Export

Menu: Tools|Palettes|TC Coordinates
This palette tool provides the ability to export the point data from your drawing.

TC Coordinates Options

Before exporting your point data it is best practice to configure the data output.
Click the Options button to open the Options dialogue. Once open you can specify what data to export and the format of the data.


The basic options allow you to set which types of points you wish used in the export. These include:
Points:

  • Points (including 3D Points)

Lines:

  • End points of lines
  • MidPoints of Line Segments

Polylines:

  • End points of polylines (including 3D Polylines)
  • Vertices of Polylines (excluding endpoints)
  • Midpoints of Polyline Segments (including 3D Polylines)

Circles:

  • Center points of circles
  • Quadrant points of circles

Arcs:

  • End points of arcs
  • Center points of arcs
  • Included points of arcs
  • Midpoints of arcs
  • Quadrant points of arcs (only those on the drawn segment of the arc)

Curves:

  • End points of curves (including 3D curves)
  • Control points of curves (exclude end points)

TC Coordinates Advanced Options


Clicking the Advanced button in the TC Coordinates Options dialogue opens the Advanced Options dialogue which allows you to configure how points are to be analyzed and how they are to be exported. These options include:
Point CS mode – specifies what coordinate system will be used to determine the point location. There are four options, World is the defgault.

  • World
  • User (Current drawing workplane)
  • View
  • Entity

Object processing mode:

  • Use explode to export coordinate of non-default objects – specifies whether blocks, groups and other compound object should be exploded (internally) to compute the point data within them.

Output result mode:

  • Add point's type – Appends the points object type to the location data
  • Add point's CS mode – Appends the points Coordinate System info to the location data.
  • Automatically save to file – Prompts to save the data to file every time you click the Export button.
  • Automatically copy to clipboard – Automatically adds the data to the system clipboard when you click the Export button.

Output result format:
CSV Delimiters symbol – Specifies the data divider (delimiter) to be used in output. There are three options.

  • Semicolon
  • Tab
  • Comma

End of Line symbol(s) - Specifies the symbol that will be used to designate the end of line in the data file. There are three options.

  • CR + LF
  • CR (Carriage Return)
  • LF (Line Feed)

Using TC Coordinates


To use TC Coordinates simply click the Export button.
The data area of the TC Coordinates palette will be filled with the relevant data. Depending upon the settings in Advanced options, the system clipboard will be filled with the data and/or the Save As dialog will open so that you can save the file.

NOTE: It is important to delete the contents of the data area of the TC Coordinates palette after each use, or before subsequent use. The palette will not automatically delete data and will simply add new data to previous data each time you click the Export button.
To delete the content of the TC Coordinate Palette:

  • Click in the palette.
  • Press CTRL+A keys to select everything in the palette.
  • Press the Delete key.
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