The easiest way to rotate objects is to select the objects, then click and move their rotation handle. You can also enter rotation values in the Inspector Bar.
Note: To rotate (or copy) objects relative to specific points or objects, see Assembling and Rt3D81773.
Tip: If you are using the 3D Selector, you can lock a rotation axis. Right-click on the rotation handle and select Lock Axis from the local menu. See 2D - 3D Selector.
- Select the objects you want to rotate. (See Components of Select Edit Mode if you want the rotation bar in a different place.)
- Click the rotation handle, and the cursor changes to a rotation symbol. Rotate to the new position, or enter the angle in the Inspector Bar.
Note: You can make a copy by clicking the rotation handle, pressing Ctrl, and then rotating. - When the objects are rotated, click anywhere or press Esc to exit Select mode.