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Low Level: Loads the minimal set of componenets - Active components ‐ Active components as well as those for the components in only the current type’s ﴾Material, Luminance, Environment or Render Style﴿ category.

Medium Level: Loads a subset of components ‐ Active components as well as all categories for only the current Material, Luminance, Environment or Render Style type.

High Level: Loads a the full set of components ‐ All Active components as well as all types and categories.

 

How these function:

 

Low

Medium

High

call from application menu

Load only one shader set type (for ex. only materials)

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

call from palette – selection exists

Equal to the “Single Entrance”

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

call from palette – no selection

Load only one category

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

 

The Filter options in the

Table 2  Choosing the Shaders managers for loading in Render Manager

 

Show Active “In model” Shaders managers

Show all “In model” Shaders managers

Show Application Shaders manager

Group 2 (call from application menu)

-

-

+

Group 3 (call from palette)

+

+ (if  “Show all drawings” is checked)

+  (if “Show all drawings” is checked)

 

Table 3  Choosing the provider for loading in Render Manager

 

RedSDK

LightWorks

Both

Group 2 (call from application menu)

+ (if “Edit RedSDK…” was pressed)

+ (if “Edit LightWorks…” was pressed)

-

Group 3 (call from palette)

+ (if “RW” filtration button is pressed)

+ (if “LW” filtration button is pressed)

+  (if “All” filtration button is pressed)

 

 

 

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