Low Level: Loads the minimal set of componenets - Active components ‐ Active components as well as those for the components in only the current type’s ﴾Material, Luminance, Environment or Render Style﴿ category.
Medium Level: Loads a subset of components ‐ Active components as well as all categories for only the current Material, Luminance, Environment or Render Style type.
High Level: Loads a the full set of components ‐ All Active components as well as all types and categories.
How these function:
| Low | Medium | High | |
Called from application menu | Load only one shader set type (for ex. only materials) | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
Called from palette – selection exists | Equal to the “Single Entrance” | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
Called from palette – no selection | Load only one category | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types |
The Filter options in the respective palettes (Materials, Luminances etc.) will further control what will be loaded into the Render manager. As follows:
| Show Only Active drawing shader manager | Show all open Drawing Shaders managers | Show Application Shaders manager |
Called from application menu | No | No | Yes |
Called from palette | Yes | Yes (if “Show all drawings” is checked) | Yes (if “Show all drawings” is checked) |
Choosing the Render Engine for loading in Render Manager
| RedSDK | LightWorks | Both |
Called from application menu | Yes (if “Edit RedSDK…” was pressed) | Yes (if “Edit LightWorks…” was pressed) | No |
Called from palette | Yes (if “RW” filtration button is pressed) | Yes (if “LW” filtration button is pressed) | Yes (if “All” filtration button is pressed) |