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LTE 9 User Guide
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Getting Started
User Interface
•
Using Dynamic Input
Inserting Objects
Drawing Aids
Selecting and Transforming Objects
Editing and Modifying 2D Objects
Annotation
Groups, Blocks, and the Library
Architecture Tools
Point Clouds
Manipulating the 2D Display
Paper Space and Printing
Database, Tables, and Reports
Working in 3D
Editing in 3D
Rendering
Custom Programming
•
Macro Recorder
•
Parametric Part Manager
•
SDK
•
Using the Ruby Console
LTE 9 User Guide
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Custom Programming
Summarize
Custom Programming
Copy Page Tree
Brian Carter (Unlicensed)
Owned by
Copy Page Tree
Last updated:
Aug 19, 2016
by
Brian Carter (Unlicensed)
1 min read
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You can customize your application by recording and editing macros, and using the SDK.
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