Creates a lofting object by defining profiles along a trunk, and profiles along two or more branches. The profiles lie on different planes, and the planes do not have to be parallel. The result is one 3D object.
- Select the profiles that define the trunk. The branching will start at the last profile of the trunk.
- Select Finish selection of trunk from the local menu or Inspector Bar.
- Select the profiles that define the first branch, starting at the profile closest to the end of the trunk.
- Select Finish selection of branch.
- Select profiles for additional branches the same way.
- When all branches are defined, select Finish. The lofting object is created.