File
New
Open
Close
Extract From...
────────────
Save
Save As...
Save All
Extract to...
ePack...
Publish to HTML...
────────────
Page Setup...
Page Setup Wizard...
Print Styles...
Print Style Manager
Underlay Manager
Print Preview...
Print...
Print Queue...
────────────
Summary Info...
Store Thumbnails
────────────
Send...
────────────
Drawing Utilities ►
Purge
Edit
Undo
Redo
────────────
Cut
Copy
Copy In Place
Paste
Paste Special...
────────────
Clear ►
Selection
All
Construction
All Constructions
Select All
Select By ►
Query...
Entity Type...
Color...
Layer...
Attribute...
Fence
────────────
Links...
Select
Edit Tool
View
Redraw
Regen
Model Space
────────────
Zoom ►
Previous View
Zoom Window
Selection
────────────
Zoom In
Zoom Out
────────────
Full View
Extents
Printed Size
Uniform for all views
Pan ►
Pan to Point
────────────
Vector Pan
Orbit ►
Examine
Camera ►
Properties...
Place to Drawing Center
Look to Drawing Center
Look to in Front Graphic
Camera Roll ►
RotateLeft
RotateRight
Camera Turn ►
TurnLeft
TurnRight
TurnUp
TurnDown
Camera Slide ►
Left
Right
Up
Down
Camera Distance ►
Forward
Back
────────────
Cameras...
Insert Camera ►
Camera by View
On a Normal to View
In Parallel to View
By 2 Points
Walk ►
Walk
Slide
Turn
Roll
Aerial View
────────────
Viewports ►
Viewport
Update Viewport Boundary
Update Viewport Cache ►
Selected
All
Model Space(Floating)
Named Views ►
Named View...
Create View
3D Views ►
Plan ►
────────────
Top
Bottom
Left
Right
Front
Back
────────────
SW Isometric
SE Isometric
NE Isometric
NW Isometric
SW Dimetric
SE Dimetric
NE Dimetric
NW Dimetric
────────────
Apply Multi View Layout
Open Multi View Layout
Save Multi View Layout
────────────
Display ►
USC Icon ►
World Coordinate SystemUser Coordinate System
Grid ►
Display
Size 2
Size / 2
Set Origin
Cursor ►
Aperture
Crosshairs
Isometric
UCS ►
Display Workplane
Show 3D intersections
Display Horizon
UI ►
Margins
Background
Scroll Bars
Rulers
Status Bar
Inspector Bar
Toolbars...
Visual Styles ►
Wireframe
Hidden Line
Draft Render
Quality Render
Advanced Render
────────────
Movies ►
Movie Setup
Create Object QT Movie
Create Panoramic QT movie
────────────
Lights...
Insert Light ►
Ambient
Point
Directional
Headlight
Spot
Sky
Insert
Blocks...
Picture ►
From File...
From Image List...
As Object
────────────
PaperSpace ►
Insert
Insert From Template
Rename
Delete
Duplicate
────────────
Properties...
────────────
Paper1
Block Attribute Definition
────────────
File...
Create External Reference...
────────────
Hyperlink
Underlay
Format
Layers...
All Layers
Style Manager...
Print Styles...
Brush Styles...
Line Styles...
────────────
Space Units...
────────────
Format Painter
Create Block
Create Group
Tools
Workspace ►
Customize...
UI Themes...
Palettes ►
Tools...
Selection Info...
Variables...
Measurement Info...
────────────
Advanced Rendering Styles...
Blocks...
Colors and Brushes...
Database Connect...
Design Director...
Drafting...
Environments...
Library...
Luminances...
MacroRecorder...
Materials...
Parametric Part Script Editor...
Style Manager...
TurboCAD Explorer...
────────────
Spelling
Spell Options...
Quick Select...
Draw Order ►
Bring to Front
Send to Back
────────────
Forward One
Back One
Inquiry ►
Distance
Angle
Area
Curve Length
Volume
Surface Area
────────────
Coordinates of the point
────────────
Blocks...
Relocate Block/Space Reference point
Extract Attributes...
Finish to Edit Block
────────────
Edit Group Content
Finish to Edit Group
────────────
Database ►
Define Fields...
Edit object Data...
Report...
Regenerate
Customize
Options...
────────────
New UCS ►
By View
By World
By Entity
Previous
Named
Edit
By 3 Points
By Z Axis
Origin
By Facet
────────────
Auto Workplane by Face
────────────
Fit to Window
Image Manager
Underlay Manager
File Convertor
Parametric Part Manager
────────────
Wizards ►
Org Chart Wizard...
Page Layout Wizard
Trace ►
Trace by Rectangle
Trace by Point
────────────
WoodWorking ►
Create Layout
Create hatch Patterns
Drawing Compare...
3D Print
Draw
3D Object ►
3D Polyline
3D Spline ►
By Control Points
By Fit Points
Helix
3D Mesh
Quick Pull
────────────
3D Primitives ►
Sphere
HemiSphere
────────────
Box
Rotated Box
────────────
Cylinder
Polygonal Prism
────────────
Torus
Wedge
────────────
Cone
3D Profile Based►
Simple Extrude
Twisted extrude
────────────
Sweep
Rail Sweep
────────────
Revolve
Prism
Lofts ►
Lofting
Face2Face Lofting
Branched Lofting
3D Pattern ►
Array Pattern
Pattern By Curve
Radial Pattern
Spherical Pattern
Cylindrical Pattern
Pattern On Polyline
Single
Line ►
Perpendicular
Parallel
Tangent Arc Point
Tangent to Arc or Curve
Tangent From Arc or Curve
Tangent to 2 Arcs
Minimal Distance
Bisector
Angular Line
Construction ►
Horizontal Line
Vertical Line
Parallel
Perpendicular
Perpendicular by line
────────────
Center and Point Circle
Double Point Circle
Triple Point Circle
Angular Ray
Ray ►
Vertical ray
Horizontal Ray
Single
Multi Line ►
Polyline
Polygon
Irregular Polygon
Rectangle
Rotated Rectangle
Perpendicular
Parallel
────────────
Single
Double Line ►
Polyline
Polygon
Irregular Polygon
Rectangle
Rotated Rectangle
Perpendicular
Parallel
────────────
Polyline
Polygon
Irregular Polygon
Rectangle
Rotated Rectangle
────────────
Arc ►
Start / End / Included
────────────
Center and Radius
Start / Included / End
────────────
Concentric
Double Point
────────────
Tangent to Line
Tangent to Arc or Curve
Tangent to 3 Arcs
Tangent to Entities
Tangent to 2 Entities
────────────
Circle ►
Center and Point
────────────
Double Point
Triple Point
────────────
Tangent to Arc or Curve
Tangent to Line
Tangent to Entities
Tangent to 3 Arcs
────────────
Spline, By Fit Points
Curve ►
By Control Points
Bezier
────────────
Sketch
Revision Cloud
Ellipse ►
Rotated Ellipse
Ellipse
Ellipse Fixed Ratio
────────────
Rotated Elliptical Arc
Elliptical Arc
Elliptical Fixed Ratio Arc
Block ►
Create Block
────────────
Block Attribute Definition
Point ►
Dot
────────────
Star
Square
Cross
Circle
Hatches ►
Create Hatch
Path Hatching
Pick Point Hatch
────────────
Text ►
Multi Text
Text
Parametric Part...
Table
Tolerance
────────────
Gear Contour
Profile Along Path
Surface Roughness
TextAlongCurve
Weld Symbol
Dimension
Quick
Smart
────────────
Orthogonal
Parallel
Distance
Datum
Rotated
────────────
Radius
Diameter
Angular
────────────
Baseline
Continuous
Incremental
────────────
Leader
Multileader
Constraints
Points Coincident
Coincident
Connect
────────────
Parallel
Perpendicular
Midpoint
────────────
Tangent
Concentric
Change Chirality
────────────
Symmetric
────────────
Equal Radius
Equal Length
Equal Distance
────────────
Fix Geometry
Horizontal
Vertical
Auto Constrain
Auto Dimension
────────────
Auto Add Constraints
Architecture
Walls ►
Wall
Wall Dimension
Add Top Wall Modifier
Split
Join
Convert to Wall
Add Bottom Wall Modifier
Add Roof Wall Modifier
Roofs ►
Add Roof
Add Roof by Walls
────────────
Edit slope Angle
Doors, Windows and Openings ►
Door
Window
────────────
Insert Opening
Edit Opening Modifier
Stairs and Railings ►
Straight Stair
Multi Landing Stair
Spiral Stair
U-Shaped
────────────
Railing
Slabs ►
Add Slab By Click
Convert To Slab
────────────
Add Hole
Delete Hole
Profile ►
Edit Boundary Profiles
Edit Hole Profiles
Terrain ►
Add Terrain
Import Terrain
Terrain from selected points
────────────
Add Terrain Modifier
Schedule ►
Schedule
────────────
Add Object to Schedule
Remove Object from Schedule
────────────
Fill Schedule Wizard
Section/Elevation ►
Vertical
Horizontal
Section Line
Markers ►
Circle Mark
Square Mark
Diamond Mark
Hexagon Mark
────────────
HouseWizard ►
House Wizard
────────────
Build Houses
Hide/Show Room Boxes
────────────
House Setup
────────────
Bedroom
Master Bedroom
────────────
Bath
Kitchen
Laundry
────────────
Living Room
Dining
Family Room
Office
────────────
Entry
Closet
Hallway
────────────
Garage
Deck
────────────
Delete Room Boxes
Modify
Properties
Format Painter
Object ►
Links
Clip ►
Update Viewport Boundary
XClip
Detail Section
Clip Raster Image
────────────
Modify 3D Objects ►
Quick Pull
────────────
3D Boolean Operations ►
3D Add
3D Subtract
3D Intersect
3D Slice
MultiAdd_VB6
3D Assemble ►
Assemble by 3 Points
Assemble Edge and Point
Assemble by Facet
────────────
Assemble by Axis
Assemble by Tangents
Graphic on Path
────────────
Set Assembly Axis
Facet Editing ►
Facet Edit
────────────
Facet Offset
────────────
Pressure Load
Deform to point
────────────
Shell Solid
Modify Edges ►
Fillet Edges
Chamfer Edges
────────────
Bending ►
Bend Sheet
Flange Sheet
Unbend Sheet
────────────
Tube Bend
Tube Flange
────────────
Unfold Face
────────────
Create Surface ►
From Profile
From Faces(s)
From Solid
Create Solid ►
From Surface
From Face(s)
────────────
Thread
Hole
────────────
Imprint
Extrude to Face
────────────
Fillet3D
Update Compound Profile
────────────
SAT Healing
TC Surface Simplification
────────────
Copy ►
Vector
Mirror
Copy in Place
Array ►
Linear
Radial
Array
────────────
Fit linear
Fit Radial
Fit Array
Transform ►
Move
Rotate
Scale
Generic
Transform Recorder ►
Start
Stop
Play
Player
Place on Workplane
Stretch
Line Length
────────────
Object Trim
Multi Shrink/Extend Line
Split
Offset ►
Offset
Chamfer ►
Distance/Distance
Distance/Angle
Length/Angle
Fillet2D
────────────
Meet 2 Lines
Arc Complement
Shrink/Extend Line
Convert to curve
────────────
Intersect Double Lines ►
Intersect 2 Double Lines
T-meet 2 Double Lines
────────────
2D Align ►
Bottom
Middle
Top
────────────
Left
Center
Right
────────────
Along Line
2D Distribute ►
Top
Middle
Space
Bottom
────────────
Left
Center
Distance
Right
Arrange Graphics by Path ►
Graphic on Path
────────────
Create Region
2DBoolean Operations ►
2D Add
2D Subtract
2D intersect
────────────
Model Space(Floating)
Explode
────────────
Table
Chain Polyline
Join Polyline
MultiLeader Operations
────────────
Section
Projection
Intersection
Modes
Snaps ►
No Snap
────────────
Vertex
Middle Point
Divide Point
Center
Center of Extents
Nearest On Facet
Quadrant Point
Intersection
Grid
────────────
Nearest On Graphic
Tangent
Projection
Opposite
Ortho
────────────
Use WorkPlane Intersections
────────────
Show Magnetic Point
────────────
Extended Ortho
Apparent Intersection
────────────
Snap Options...
Coord System ►
Absolute Coords
Relative Coords
Polar Coords
Relocate Origin
Lock X position
Lock Y position
Lock Z position
Ruby Scripts
Toggle Console
Options
Program Setup...
General...
Desktop...
Preference...
Toolbars and Menu...
Auto-Naming...
File Locations...
Symbol Libraries...
Color Palette
Warning Dialogs...
Constraints...
Native Draw...Materials ►
Edit LightWorks Materials
Edit RedSDK Materials
Load Materials
Save Materials
Restore Default Materials
Import Materials
Export Materials
Environments ►
Edit Environments
Load Environments
Save Environments
Restore Default Environments
Luminance ►
Edit Luminance
Load Luminance
Save Luminance
Restore Default Luminance
Import Luminance
Export Luminance
Rendering Styles ►
Edit Rendering Styles
Load Rendering Styles
Save Rendering Styles
Restore Default Rendering Styles
────────────
Drawing Setup...
Display...
Grid...
Space Units...
Angle...
ACIS...
LightWorks...
RedSDK...
Geo-Location...
Render Scene Environment...
Render Scene Luminance...
Line Styles...
Background Color...
Window
New Window
Cascade
Tile
Arrange Icons
Close All
────────────
Apply Layout Template
Hide Caption
Auto Resize
Auto Align
────────────
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