(LightWorks Lightworks functionality is available with Only with the LightWorks Lightworks Plug-in)
Each material has five categories of parameters you can set: Pattern, Reflectance, Transparency, Texture and Wrapping. Not all categories are used for each material, only those that are relevant.For more information on Materials HDR, HDRI, Luminances and all other LightWorksLightworks.
- Select a material in the Materials Palette
- Right click and select Edit Materials.
- When the Render Manager appears click the small green help button. This will open the LightWorks Lightworks help, which is replete with details on functions and settings.
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Warning: If the selection arrow is the specified option for the preview object, and no object is selected, you will get a warning that a preview cannot be generated. This will also happen if the selection arrow is the default and you open the Render Manager with no object selected.
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Pattern
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Note: TurboCAD has several defined patterns, but if you want to apply your own image as a pattern.
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To see the entire list of available patterns, open the drop-down menu. Each type of pattern has its own set of unique parameters.
Reflectance
This category defines a material's luster: its brightness, polish, dullness, etc. For example, a brick's reflectance is "Matte" - it is flat and does not reflect light.
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Some stone materials have "Mirror" reflectance to simulate shininess.
Transparency
This category is relevant for transparent glass and plastic materials. For example, "Eroded" transparency simulates a bumpy or uneven glass surface.
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This is a good example of how complex, and powerful, the TurboCAD materials engine is. You can get similar results by defining parameters in different categories.
Texture
This category enables you to make a surface appear rough or bumpy. The rendering engine simulates shadows along the surface to create the textured effect. For example, you can define a Leather texture.
"Ice" is defined with a rough texture.
Wrapping
This category defines how a pattern or image wraps around surfaces of a 3D object.For materials, such as Granite, the wrapping is defined as "None," which pastes the pattern without distortion onto faces along the three major planes.
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