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High Level: Loads a the full set of components ‐ All Active components as well as all types and categories.
How these function:
| Low | Medium | High | |
call from application menu | Load only one shader set type (for ex. only materials) | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
call from palette – selection exists | Equal to the “Single Entrance” | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
call from palette – no selection | Load only one category | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types |
The Filter options in the
Table 2 Choosing the Shaders managers for loading in Render Manager
| Show Active “In model” Shaders managers | Show all “In model” Shaders managers | Show Application Shaders manager |
Group 2 (call from application menu) | - | - | + |
Group 3 (call from palette) | + | + (if “Show all drawings” is checked) | + (if “Show all drawings” is checked) |
Table 3 Choosing the provider for loading in Render Manager
| RedSDK | LightWorks | Both |
Group 2 (call from application menu) | + (if “Edit RedSDK…” was pressed) | + (if “Edit LightWorks…” was pressed) | - |
Group 3 (call from palette) | + (if “RW” filtration button is pressed) | + (if “LW” filtration button is pressed) | + (if “All” filtration button is pressed) |