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- Visible Geometry - Specifies whether the physical geometry of the associate 3D objects will be seen.
Sky Light
v
This physical skylight shape generates a light source that casts light from a dome surrounding the scene. In addition a skylight shape can create a physical sky texture that can be used in the rendering for direct visibility. A physical skylight shape is rendered on the CPU and is rendered by a sampled skydome on the GPU. The GPU rendering of the skylight is a good approximation of the real physical skylight rendered on the CPU.
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- Turbidity – Sets the amount of particles present in the atmosphere. A turbidity of 1 means a perfect clear sky, while a turbidity of 5 means an average haziness sky. The valid range of turbidity values is [1Integer: 0, 10100].
- Albedo – Sets the ground albedo defining how much light is reflected back to the sky by the ground. The valid range of ground albedo values is [Integer: 0, 1100].
- AlbedoColor – Sets the color of the Albedo.
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