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Parameters for Draft rendering (see Creating a Rendered View).

Rendering Type: The graphics engine that will be used to create the render.
*O
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penGL:* Allows quick rendering in order to gauge the shape and placement of objects. Because of its speed, OpenGL is best suited for walk-throughs to quickly review the structure of the drawing, but not to show all details. For example, an object's pen color is used rather than its defined material.
*Li
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ghtWorks:* Used to create higher quality renders, but can take time.
Redsdk: Uses the Redsdk engine for draft rendering. See the Redsdk section for details on controlling display with Redsdk. This option is only available if Native Draw is set to Redsdk.
Rendering Mode: The available modes depend on the rendering type:
*Fl
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at:* LightWorks' fastest method, produces images quickly but with low image quality. Each facet is painted uniformly with an average color.
*Gou
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*Pho
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*F
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lat OpenGL:* LightWorks OpenGL's fastest but lowest-quality method, does not support smoothing.
*S
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mooth OpenGL:* The most commonly-used LightWorks OpenGL method, and the default for Draft rendering. Speed and quality are optimized.
Redsdk Draft: Uses the Redsdk engine for draft rendering. See the Redsdk section for details on controlling display with Redsdk. This option is only available if Native Draw is set to Redsdk.

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