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General

You can specify how the Render Manager is displayed by selecting either Classic or Palette-Like

Classic

  • Variable sized preview.
  • Tree can be hidden.
  • Each category of components is displayed on separate tabs.

Palette-like

  • Fixed square preview area (240x240) 
  • The tree  cannot be hidden.
  • While resizing the dialog, only the tree’s height and the properties area size change.
  • All properties of the main shader are shown on one page. Components of sub shaders are shown on separate pages.

 

Note

The Palette-like option is always used when the Render manager is accessed from object properties.

Palettle-likeClassic
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Low Level: Loads the minimal set of componenets - Active components ‐ Active components as well as those for the components in only the current type’s ﴾Material, Luminance, Environment or Render Style﴿ category.

...

High Level: Loads a the full set of components ‐ All Active components as well as all types and categories.

 

How these function:

 

Low

Medium

High

call Called from application menu

Load only one shader set type (for ex. only materials)

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

call Called from palette – selection exists

Equal to the “Single Entrance”

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

call Called from palette – no selection

Load only one category

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

...

The Filter options in the Table 2  Choosing the Shaders managers for loading in Render Managerrespective palettes (Materials, Luminances etc.) will further control what will be loaded into the Render manager. As follows:

 

Show Active “In model” Shaders managersOnly Active drawing shader manager

Show all “In model” open Drawing Shaders managers

Show Application Shaders manager

Group 2 (call Called from application menu)

-No-

No

+

Group 3 (call Yes

Called from palette)

+Yes

+ Yes (if  “Show all drawings” is checked)

+ Yes  (if “Show all drawings” is checked)

 

Table 3  Choosing the provider Render Engine for loading in Render Manager

 

RedSDK

LightWorks

Both

Group 2 (call Called from application menu)

+ Yes (if “Edit RedSDK…” was pressed)

+ Yes (if “Edit LightWorks…” was pressed)

-

Group 3 (call No

Called from palette)

+ Yes (if “RW” filtration button is pressed)

+ Yes (if “LW” filtration button is pressed)

+Yes  (if “All” filtration button is pressed)

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