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This environment generates a sky and if desired a light source that cast light from a dome surrounding the scene.  

PARAMETERS

  • Intensity decay – Set the rate at which the lights power diminishes.
  • Samples Count – Sets the maximum number of light samples.
  • Width – Sets the width of the defining rectangle.

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  • Saturation – Sets the saturation factor applied to each pixel in the texture. Set it to 1.0 to create a texture with vivid colors. A lower value will make the sky look more gray and less colorful. The valid range of values is [0, 1]. This can be used to simulate the effect of clouds or environment on the skys intensity.
  • Shadows – Sets whether the light will generate shadows, or not.
  • Shadow Color – Specifies the color of shadows created by the light.
  • Texture File Name – the texture used by the sky to compute its color.