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Usage of the 2D Selector can be set in the Selector Properties window. This can be opened by right-clicking anywhere while in Select mode, and selecting Selector 2D Properties from the local menu. (If the 3D Selector is active, the local menu item will be Selector 3D Properties.)

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Simply click the Toggle 2D/3D* icon on the Inspector Bar.

General

Controls how 2D and 3D objects are selected, and what transformation fields appear in the Inspector Bar.

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Customize: Allows you to specify how double clicking will act for each class of objects.

Selector 2D

Options for 2D selection and fields in the Inspector Bar.

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Shell Shape: Select None to make the selector shell (bounding rectangle) invisible. The options are:

  • Box
  • None

Manipulation Options

Show Rotation Bars: If unchecked, the rotation bar is not shown and is not accessible.

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Note: The 2D Selector always moves the UCS (workplane) to the selection.

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Selector 3D

Options for 3D selection, containing additional options for selection boxes and Inspector Bar fields. Many of these parameters are the same as for the Selector 2D page.

Configuration

Use Conceptual: Activates the Conceptual Selector (3D). When unchecked the Classic Selector

Coordinate System

CS Stands for COORDINATE SYSTEM

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World CS: Inspector bar CS equals the world CS.

Dragging Options

Show Object: Displays the selected objects dynamically as they are transformed. If not checked, only the selection shell is visible. Two options are available which allow you to activate showing object for Wireframe, or Render, or both.

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Link Selector Shell with Rotation Bar: If checked, when you press Ctrl and move the rotation handle, the selector shape will change accordingly.

Inspector Bar

Sets the fields that appear in the Inspector Bar (see Inspector Bar.)

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Nothing happens. Moving a zero distance is at a zero angle is a Null.

Manipulation

Safe UCS Mode: Prevents changes to the current workplane when you manipulate objects with the 3D Selector. If unchecked, you will get a warning message when using 3D Selector for 2D object replacement.

Note

Warning: Use this option with caution. Simply moving an object along the same workplane will not change the workplane, but rotating an object will change the workplane.

Set by normal of facet: New mode is meant to facilitate assembling of 3D objects. If Set by normal of facet = On and snap to facet is turned on (Nearest on facet = On), then Z axis of the selector is placed on the normal to the facet.  

Classic

Shell Shape: Box is the default. The Sphere shell is useful for visualizing rotation, but does not allow drag and drop scaling. Select None to make the selector shell invisible.

Conceptual

Show Handles

These options set which parts of the Conceptual Selector are visible. The options are: Move, Scale, Rotate, Boundary Box.

Screen Size

The options go from 50 pixels to 1000 pixels.

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Maximum: Sets the maximum size for the display of the selector.

Lighting

 The Conceptual Selector is drawn in a separate render scene, which has its own lighting, independent of the drawing. There are three preset light sets available to the user:

 Ambient, Headlight, Compound headlight.

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Compound headlight set (by default) consists of three headlight light sources, which are not located at the camera center – they are positioned on different sides of the view direction. This provides a better 3D effect when lighting Universal Selector.

Profile

The profile defines the appearance and functionality of the Conceptual Selector. There are two default options Normal and Simple, and a third option, User. The Simple option has fewer controls than the Normal. Users can create there own profiles. To select a user created profile select User in the drop-down list. Then browse to and select the appropriate TCW file containing the profiles specification. 

More details and specifications for the Conceptual Selector can be found under: Conceptual Selector Details

Inspector Bar Options 

When using the 3D Selector, the local menu and Inspector Bar provide three options that do not appear when working in 2D.

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