The new layout (“Palette-like” in comparison with an old “Classic”) was created for the Render Manager (see Fig. 13). The key features of this layout are the following:
- Fixed square preview area (240x240) (red rectangle at the Fig. 13)
- The tree (blue rectangle at the Fig. 13) can not be hidden
- While resizing the dialog, only the tree’s height and the properties area (green rectangle at the Fig. 13) size (width and height) are changing
- The new, “All in one” view was created for the case when the shaders set item is selected in the tree. In this view it is possible to see all properties of the shaders set. This view is replaced the old (uncomfortable and uninformative) view with the shaders icons (see Fig. 14).
Here it is important to mention, that actually not all properties are shown in this “All in one” view. In this view it is not shown the properties of the sub-shaders, like marked by red rectangle at the left picture. To see the properties of such sub-shaders is still need to activate them in the tree.
Figure 13 “Palette-like” layout of the Render Manager
For the switching between old (“Classic”) and new (“Palette-like”) layouts of the Render Manager, the new options was added to the new “Render Manager Options” page (can be called via “Options/Render Manager Options” command). See Fig. 15.
Low Level: Loads the minimal set of componenets - Active components ‐ Active components as well as those for the components in only the current type’s ﴾Material, Luminance, Environment or Render Style﴿ category.
Medium Level: Loads a subset of components ‐ Active components as well as all categories for only the current Material, Luminance, Environment or Render Style type.
High Level: Loads a the full set of components ‐ All Active components as well as all types and categories.
How these function:
| Low | Medium | High | |
Called from application menu | Load only one shader set type (for ex. only materials) | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
Called from palette – selection exists | Equal to the “Single Entrance” | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
Called from palette – no selection | Load only one category | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types |
The Filter options in the respective palettes (Materials, Luminances etc.) will further control what will be loaded into the Render manager. As follows:
| Show Only Active drawing shader manager | Show all open Drawing Shaders managers | Show Application Shaders manager |
Called from application menu | No | No | Yes |
Called from palette | Yes | Yes (if “Show all drawings” is checked) | Yes (if “Show all drawings” is checked) |
Choosing the Render Engine for loading in Render Manager
| RedSDK | LightWorks | Both |
Called from application menu | Yes (if “Edit RedSDK…” was pressed) | Yes (if “Edit LightWorks…” was pressed) | No |
Called from palette | Yes (if “RW” filtration button is pressed) | Yes (if “LW” filtration button is pressed) | Yes (if “All” filtration button is pressed) |