Creates a mesh that represents a set of facets. The base of a mesh is a rectangle with the sides parallel to the X and Y axes.
Note: The Terrain tools provide another way to create a meshed surface. See Terrain.
To create this mesh, TurboCAD defines a matrix consisting of X and Y nodes, with each node separated by a Step value. The default number of nodes is 14 for each axis, but this can be changed in the Inspector Bar.
In addition, you can specify Interpolation nodes, which are nodes created between the main X and Y nodes. If you use interpolation nodes, Z values are interpolated between main nodes, thus creating a smoother mesh.
Enables you to change properties of the 3D mesh.
Table of vertices: Displays the 3D Mesh Coordinates dialog, in which you can adjust the coordinates of each node. Use the Row Number spin control to choose the row of the mesh base.
This is different than the coordinates table you used to create the mesh. In this table you can edit coordinates of all points, including interpolation nodes.
Smooth: Gives the mesh a smooth appearance in render mode.