Ambient Occlusion
White 0.1 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity = 0.1 Kilolux, Ambient lighting color = White.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter, color is set by 'Ambient occlusion\Colour" parameter.
White 0.5 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and ambient lighting effect.
Ambient lighting intensity = 0.5 Kilolux, Ambient lighting color = White.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter, color is set by 'Ambient occlusion\Colour" parameter.
White 1.0 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity =1. 0 Kilolux, Ambient lighting color = White.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter, color is set by 'Ambient occlusion\Colour" parameter.
Warm 0.1 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity = 0.1 Kilolux, Ambient lighting color temperature = 3000.0.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter; color is set by 'Ambient occlusion\Colour temperature" parameter.
Warm 0.5 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity = 0.5 Kilolux, Ambient lighting color temperature = 3000.0.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter; color is set by 'Ambient occlusion\Colour temperature" parameter.
Warm 1.0 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity = 1.0 Kilolux, Ambient lighting color temperature = 3000.0.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter; color is set by 'Ambient occlusion\Colour temperature" parameter.
Blue 0.1 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity = 0.1 Kilolux, Ambient lighting color temperature = 7500.0.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter; color is set by 'Ambient occlusion\Colour temperature" parameter.
Blue 0.5 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity = 0.5 Kilolux, Ambient lighting color temperature = 7500.0.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter; color is set by 'Ambient occlusion\Colour temperature" parameter.
Blue 1.0 klux
Description: Render style intended for rendering of models that are about 10 meters in size.
This rendering style uses the Final Gather algorithm with medium render quality settings and an ambient lighting effect.
Ambient lighting intensity = 1.0 Kilolux, Ambient lighting color temperature = 7500.0.
Lighting intensity is set by 'Ambient occlusion\Intensity' parameter; color is set by 'Ambient occlusion\Colour temperature" parameter.