Fillet
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Connects two lines (either single or double lines) or arcs (except elliptical arcs) with a smoothly fitted arc. The filleted objects do not have to intersect, and they can overlap. The result is a rounded corner.
Note: You can also fillet corners with the Edit Tool (see Editing Linear Objects). To apply fillets to a 3D polyline, see Bolt.
- Enter the fillet radius in the Inspector Bar.
- Select the first line or arc to fillet.
- Select the adjacent line or arc. The corner is rounded. Local menu options:Â Polyline: Fillets all corners of a polygon or polyline in one step.
- Enter the fillet radius in the Inspector Bar.
- Select the multi-segmented object you want to fillet.
- Select Polyline from the local menu or Inspector Bar. To Lines and Arcs: The resulting object is broken into lines and arcs. (The default, To Polyline, leaves the filleted object as a single object, even if the objects were originally separate.) !worddavc0c42bdff3e357e93a9c495124744d4c.png|height=54,width=145!In Select mode, you can verify that the fillets are separate objects. !worddavcb05cd19cdb85b6e76ab98b8921613c3.png|height=113,width=206!The other local menu options apply to double lines. See Double Line Options.Note: You can use Fillet on splines and Beziers, however the extension will be straight element of the curve, not curved continuations as they are with arcs.Note: You can use Fillet to change an arc on a polyline, but only on arcs that are between two straight segments. Simply select the two straight segments and the arc will be adjusted to the radius of the fillet.