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High Level: Loads a the full set of components ‐ All Active components as well as all types and categories.

 

How these function:

 

Low

Medium

High

call Called from application menu

Load only one shader set type (for ex. only materials)

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

call Called from palette – selection exists

Equal to the “Single Entrance”

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

call Called from palette – no selection

Load only one category

Load all of one shaders set type (for ex. only materials)

Load all shaders sets of all types

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The Filter options in the Table 2  Choosing the Shaders managers for loading in Render Managerrespective palettes (Materials, Luminances etc.) will further control what will be loaded into the Render manager. As follows:

 

Show Active “In model” Shaders managersOnly Active drawing shader manager

Show all “In model” open Drawing Shaders managers

Show Application Shaders manager

Group 2 (call Called from application menu)

-No-

No

+

Group 3 (call Yes

Called from palette)

+Yes

+ Yes (if  “Show all drawings” is checked)

+ Yes  (if “Show all drawings” is checked)

 

Table 3  Choosing the provider Render Engine for loading in Render Manager

 

RedSDK

LightWorks

Both

Group 2 (call Called from application menu)

+ Yes (if “Edit RedSDK…” was pressed)

+ Yes (if “Edit LightWorks…” was pressed)

-

Group 3 (call No

Called from palette)

+ Yes (if “RW” filtration button is pressed)

+ Yes (if “LW” filtration button is pressed)

+Yes  (if “All” filtration button is pressed)

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