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High Level: Loads a the full set of components ‐ All Active components as well as all types and categories.
How these function:
| Low | Medium | High | |
call Called from application menu | Load only one shader set type (for ex. only materials) | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
call Called from palette – selection exists | Equal to the “Single Entrance” | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types | |
call Called from palette – no selection | Load only one category | Load all of one shaders set type (for ex. only materials) | Load all shaders sets of all types |
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The Filter options in the Table 2 Choosing the Shaders managers for loading in Render Managerrespective palettes (Materials, Luminances etc.) will further control what will be loaded into the Render manager. As follows:
| Show Active “In model” Shaders managersOnly Active drawing shader manager | Show all “In model” open Drawing Shaders managers | Show Application Shaders manager | |
Group 2 (call Called from application menu) | -No- | No | + | Group 3 (call Yes |
Called from palette) | +Yes | + Yes (if “Show all drawings” is checked) | + Yes (if “Show all drawings” is checked) |
Table 3 Choosing the provider Render Engine for loading in Render Manager
| RedSDK | LightWorks | Both | |
Group 2 (call Called from application menu) | + Yes (if “Edit RedSDK…” was pressed) | + Yes (if “Edit LightWorks…” was pressed) | - | Group 3 (call No |
Called from palette) | + Yes (if “RW” filtration button is pressed) | + Yes (if “LW” filtration button is pressed) | +Yes (if “All” filtration button is pressed) |
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